2014年4月12日 星期六
2014年4月10日 星期四
2014年4月9日 星期三
2014年4月7日 星期一
[Code Review] Team 08 - Hw05 (修改)
HandCard.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace homework5
{
class HandCard
{
public PokerCard[] hand = new PokerCard[5];
private int amount = 0;
private int maxRank = 0;
private int secRank = 0;
private int thrRank = 0;
private string cardtype = "";
private int cardtypenum = 0;
private enum eCardType {HighCard=0,OnePair,TwoPair,ThreeOfaKing,Straight,Flush,FullHouse,FourOfaKing,StraightFlush}
public HandCard()
{
for (int i = 0; i < 5; i++)
{
hand[i] = new PokerCard();
}
}
public void SortByRank()
{
//bubble sort
PokerCard ChangeCard;
for (int i = hand.GetUpperBound(0); i > 0; i--)
{
for (int j = 0; j < i; j++)
{
if (hand[j].Rank > hand[j + 1].Rank)
{
ChangeCard = hand[j];
hand[j] = hand[j+1];
hand[j+1] = ChangeCard;
}
}
}
}
public void GetCardType()
{
//同花順(Straight Flush)n = 8
//四條(Four of a Kind)n = 7
//葫蘆(Fullhouse) n = 6
//同花(Flush)n = 5
//順子(Straight)n = 4
//三條(Three of a kind)n = 3
//兩對(Two Pairs)n = 2
//一對(One Pair)n = 1
//無對(High Card) n = 0
SortByRank();
if (CheckStraight() == "Stragiht" && CheckFlush() == "Flush") // 同花順 8
{
GetMaxRank();
CardType = "Straight Flush";
CardTypeNum = (int)eCardType.StraightFlush;
return;
}
else if (CheckStraight() == null && CheckFlush() == "Flush") // 同花 5
{
GetMaxRank();
CardType = "Flush";
CardTypeNum = (int)eCardType.Flush;
return;
}
else if (CheckStraight() == "Stragiht" && CheckFlush() == null) // 順子 4
{
GetMaxRank();
CardType = "Straight";
CardTypeNum = (int)eCardType.Straight;
return;
}
else if(CheckPair() != null)
{
CardType = CheckPair();
}
else
{
GetMaxRank();
CardType = "High Card";
CardTypeNum = (int)eCardType.HighCard;
return;
}
}
//函數內容: 檢查是否為順子
//函數說明: 第2張是第1張 + 1 以此類推
//須注意 A 10 J Q K 特殊例子
public string CheckStraight()
{
int start = 0;
if (hand[0].Rank == 1) // A,10,J,Q,K 特例
{
start = 10;
for (int i = 0; i <= hand.GetUpperBound(0)-1; i++)
if (hand[i+1].Rank != start + i)
return null;
return "Stragiht";
}
start = hand[0].Rank;
for (int i = 0; i <= hand.GetUpperBound(0); i++)
if (hand[i].Rank != start + i)
return null;
return "Stragiht";
}
//函數內容: 檢查是否為同花
//函數說明: 只要有一張不同即null
public string CheckFlush()
{
int start = hand[0].Suit;
foreach (PokerCard card in hand)
if (card.Suit != start)
return null;
return "Flush";
}
//函數內容: 檢查是否為對子(包含 三條 葫蘆 鐵支)
//函數說明: 先使用GETMAX()函數取得最長值
//再依各情況分析
public string CheckPair()
{
SortByRank();
int sum = GetMax(); // 取得相同點數最長的數量
// 4 張 只有鐵支
if (sum == 4)
{
CardTypeNum = (int)eCardType.FourOfaKing;
return "Four Of a King";
}
// 3 張 有葫蘆 跟 三條
// 葫蘆判斷 OOO XX 或 OO XXX 所以 1.2 與 3.4 張必相同
// 為非則為三條
if (sum == 3)
{
if (hand[0].Rank == hand[1].Rank && hand[3].Rank == hand[4].Rank)
{
CardTypeNum = (int)eCardType.FullHouse;
return "Full House";
}
else
{
CardTypeNum = (int)eCardType.ThreeOfaKing;
return "Three Of aKing";
}
}
// 2張 有 Two pair 跟 One pair
// two pair排列組合 有 2 1 2 或 2 2 1 或 1 2 2 等情形
// 再分別對各情形處理即可
if (sum == 2)
{
if (hand[0].Rank == hand[1].Rank)
{
if (hand[3].Rank == hand[4].Rank||hand[2].Rank == hand[3].Rank)
{
secRank = hand[0].Rank; // 第二組PAIR
thrRank = hand[2].Rank; // 雜牌
CardTypeNum = (int)eCardType.TwoPair;
return "Two Pair";
}
else // 1 1 2 3 4 情形
{
secRank = hand[4].Rank; // 單支 最後一張
secRank = hand[3].Rank; // 單支 倒數第二張
CardTypeNum = (int)eCardType.OnePair;
return "One Pair";
}
}
else
{
if (hand[1].Rank == hand[2].Rank && hand[3].Rank == hand[4].Rank) // O XX WW 情形
{
secRank = hand[2].Rank; // 第二組PAIR
thrRank = hand[0].Rank; // 雜牌
CardTypeNum = (int)eCardType.TwoPair;
return "Two Pair";
}
else
{
//ONE PAIR牌剩下的三種情形 把最大 中間 第三 找到
if(hand[4].Rank == hand[3].Rank) //1 2 3 4 4 情形
{
secRank = hand[2].Rank;
thrRank = hand[1].Rank;
}
else if (hand[3].Rank == hand[2].Rank) // 1 2 3 3 4 情形
{
secRank = hand[4].Rank;
thrRank = hand[1].Rank;
}
else if (hand[2].Rank == hand[1].Rank) // 1 2 2 3 4 情形
{
secRank = hand[4].Rank;
thrRank = hand[3].Rank;
}
CardTypeNum = (int)eCardType.OnePair;
return "One Pair";
}
}
}
return null;
}
//函數內容:取得最大相同牌數,並用maxRank紀錄最多相同牌的值
//函數說明:
//3 3 2 2 2 回傳 3 並記錄 2
//3 2 2 2 2 回傳 4 並紀錄 2
//1 2 3 3 4 回傳 2 並記錄 3
//1 2 3 4 5 回傳 1
//以此類推
public int GetMax() //取得最多相同牌數
{
int count = 0;
int max = 1;
int last = 0;
for (int j = 0; j < 5; j++)
{
if (last != hand[j].Rank)
{
last = hand[j].Rank;
for (int i = j; i < 5; i++)
{
if (last == hand[i].Rank)
count++;
}
if (count > max)
{
max = count; // 紀錄長度
if (last == 1)
maxRank = last + 13; // 紀錄點數
else
maxRank = last;
}
}
count = 0;
}
return max;
}
//函數內容: 一般情況下判定最大張的牌並記錄在maxRank值內 (雜牌.順子.同花.同花順)
public void GetMaxRank()
{
if (hand[0].Rank == 1)
{
maxRank = hand[0].Rank + 13; // 若A為最大,A = 14點
secRank = hand[4].Rank;
thrRank = hand[3].Rank;
}
else
{
maxRank = hand[4].Rank; //最大張為 最後一張牌 (A 例外)
secRank = hand[3].Rank;
thrRank = hand[2].Rank;
}
}
//函數內容: 增加一張手牌
//函數說明: amount紀錄目前手牌數量,若超過傳回false
public bool Add(PokerCard c)
{
if (c == null || amount == 5)
return false;
hand[amount] = c;
amount++;
return true;
}
//函數內容: 兩張手牌比較牌的大小
//函數說明: 先比較牌型,牌型較大者獲勝
//牌行相同則比較最大張牌,若相同則在比較下一張,直到第三張
public bool CombatTo(HandCard p2)
{
int P1CardType = CardTypeNum;
int P2CardType = p2.CardTypeNum;
if (P1CardType > P2CardType)
return true;
else if (P1CardType < P2CardType)
return false;
else //牌型相同 則比最大張
{
if (MaxRank > p2.MaxRank)
return true;
else if (MaxRank < p2.MaxRank)
return false;
else // 最大張相同 則比第二大張
{
if (SecRank > p2.SecRank)
return true;
else if (SecRank < p2.SecRank)
return false;
else// 第二大張相同 則比第三大張
{
if (ThrRank > p2.ThrRank)
return true;
else if (ThrRank < p2.ThrRank)
return false;
}
}
}
//要是第三大張在比較點數總和
int player1Sum = 0;
int player2Sum = 0;
for (int i = 0; i < 5; i++)
{
player1Sum += hand[i].Rank;
player2Sum += p2.hand[i].Rank;
}
if (player1Sum > player2Sum)
return true;
else if (player1Sum < player2Sum)
return false;
//Default
return true;
}
public string CardType
{
get
{
if (cardtype == "")
GetCardType();
return cardtype;
}
set { cardtype = value; }
}
public int CardTypeNum
{
get
{
if (cardtypenum == 0)
GetCardType();
return cardtypenum;
}
set
{
if (value > 8 || value < 0)
cardtypenum = 0;
else
cardtypenum = value;
}
}
public int MaxRank
{
get { return maxRank; }
}
public int SecRank
{
get { return secRank; }
}
public int ThrRank
{
get { return thrRank; }
}
}
}
[Code Review] Team 09 - Hw05
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace HW5
{
class CardDeck
{
public PokerCard[] Deck = new PokerCard[52];
public void CreateDeck()
{
for (int i = 0; i < 52; i++)
{
Deck[i] = new PokerCard(i / 13, i % 13 + 1);
}
}
public void ResetDeck()
{
for (int i = 0; i < 52; i++)
{
Deck[i].Suit = i / 13;
Deck[i].Rank = i % 13 + 1;
}
}
public void Shuffle()
{
//亂數產生器
Random rand = new Random();
PokerCard temp;
int RandNum;
for (int i = 0; i < 52; i++)
{
RandNum = rand.Next(52);
temp = Deck[i];
Deck[i] = Deck[RandNum];
Deck[RandNum] = temp;
}
}
}
}
===================================================
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace HW5
{
class HandCard
{
public PokerCard[] Hand = new PokerCard[5];
private static string[] Type = { "Zilch", "One Pair", "Two Pairs", "Three of a kind", "Straight", "Flush", "Fullhouse", "Four of a Kind", "Straight Flush" };
int TopIndex = 0;
private bool isSort = true;
public void Draw(CardDeck D)
{
for (int i = 0; i < 5; i++)
{
if (TopIndex >= 50)
{
D.ResetDeck();
D.Shuffle();
TopIndex = 0;
}
Hand[i] = D.Deck[TopIndex];
TopIndex++;
}
}
public void Draw(CardDeck D,int Limit)
{
int Lnum = 0;
while (Lnum<Limit)
{
for (int i = 0; i < 5; i++)
{
if (TopIndex >= 50)
{
D.ResetDeck();
D.Shuffle();
TopIndex = 0;
}
Hand[i] = D.Deck[TopIndex];
TopIndex++;
}
Lnum++;
}
TopIndex += 5;
}
public void Sort()
{
PokerCard temp;
for (int i = 0; i < 5; i++)
{
for (int j = 1; j < 5; j++)
{
if (Hand[j - 1].Rank > Hand[j].Rank)
{
temp = Hand[j - 1];
Hand[j - 1] = Hand[j];
Hand[j] = temp;
}
}
}
}
public int CardsTypeNum()
{
if (!isSort)
Sort();
int Num = 0;
//判斷對子數目
int TypeNum = 0;
for (int i = 0; i < 5; i++)
{
for (int j = i + 1; j < 5; j++)
{
if (Hand[i].Rank == Hand[j].Rank)
TypeNum++;
}
}
switch (TypeNum)
{
case 0:
Num = 0;
break;
case 1:
Num = 1;
break;
case 2:
Num = 2;
break;
case 3:
Num = 3;
break;
case 4:
Num = 6;
break;
case 6:
Num = 7;
break;
}
//判斷同花
int FlushNum = 0;
for (int i = 1; i < 5; i++)
{
if (Hand[0].Suit == Hand[i].Suit)
FlushNum++;
}
if (FlushNum == 4)
Num = 5;
//判斷順子
int StraightNum = 0;
for (int i = 1; i < 5; i++)
{
if (Hand[i - 1].Rank + 1 == Hand[i].Rank)
{
StraightNum++;
if (Hand[i - 1].Rank == 13 && Hand[i].Rank == 1)
StraightNum++;
}
}
if (StraightNum == 4)
Num = 4;
//判斷同花順
if (FlushNum == 4 && StraightNum == 4)
Num = 8;
return Num;
}
public string TypeNumToStr()
{
return Type[CardsTypeNum()];
}
public string TypeProbability(CardDeck D,int Order)
{
double ZilchNum = 0;
double OnePairNum = 0;
double TwoPairsNum = 0;
double ThreeOfaKindNum = 0;
double StraightNum = 0;
double FlushNum = 0;
double FullHouseNum = 0;
double FourOfaKindNum = 0;
double StraightFlushNum = 0;
int N = 50000000;
for (int i = 0; i <= N; i++)
{
Draw(D);
Sort();
CardsTypeNum();
switch (CardsTypeNum())
{
case 0:
ZilchNum++;
break;
case 1:
OnePairNum++;
break;
case 2:
TwoPairsNum++;
break;
case 3:
ThreeOfaKindNum++;
break;
case 4:
StraightNum++;
break;
case 5:
FlushNum++;
break;
case 6:
FullHouseNum++;
break;
case 7:
FourOfaKindNum++;
break;
case 8:
StraightFlushNum++;
break;
default:
break;
}
}
switch (Order)
{
case 0:
return (ZilchNum / N).ToString();
case 1:
return (OnePairNum / N).ToString();
case 2:
return (TwoPairsNum / N).ToString();
case 3:
return (ThreeOfaKindNum / N).ToString();
case 4:
return (StraightNum / N).ToString();
case 5:
return (FlushNum / N).ToString();
case 6:
return (FullHouseNum / N).ToString();
case 7:
return (FourOfaKindNum / N).ToString();
case 8:
return (StraightFlushNum / N).ToString();
default:
return "Error!!";
}
}
}
}
===================================================
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace HW5
{
class PokerCard
{
//Fields
private int suit;
private int rank;
private static string[] StrUni = { "\u2665", "\u2666", "\u2663", "\u2660" };
//Constructors
public PokerCard(int suit, int rank)
{
this.suit = suit;
this.rank = rank;
}
//Attributes
public int Suit
{
get { return suit; }
set
{
if (value >= 0 && value < 4)
suit = value;
}
}
public int Rank
{
get { return rank; }
set
{
if (value > 0 && value <= 13)
rank = value;
}
}
/// <summary>
/// method
/// </summary>
/// <returns></returns>
public string SuitToUni()
{
return StrUni[Suit];
}
public string RankToStr()
{
string rankStr="";
switch (Rank)
{
case 1:
rankStr = "A";
return rankStr;
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
rankStr = rank.ToString();
return rankStr;
case 11:
rankStr = "J";
return rankStr;
case 12:
rankStr = "Q";
return rankStr;
case 13:
rankStr = "K";
return rankStr;
default:
return "Error!!";
}
}
}
}
===================================================
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace HW5
{
class CardDeck
{
public PokerCard[] Deck = new PokerCard[52];
public void CreateDeck()
{
for (int i = 0; i < 52; i++)
{
Deck[i] = new PokerCard(i / 13, i % 13 + 1);
}
}
public void ResetDeck()
{
for (int i = 0; i < 52; i++)
{
Deck[i].Suit = i / 13;
Deck[i].Rank = i % 13 + 1;
}
}
public void Shuffle()
{
//亂數產生器
Random rand = new Random();
PokerCard temp;
int RandNum;
for (int i = 0; i < 52; i++)
{
RandNum = rand.Next(52);
temp = Deck[i];
Deck[i] = Deck[RandNum];
Deck[RandNum] = temp;
}
}
}
}
===================================================
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace HW5
{
class HandCard
{
public PokerCard[] Hand = new PokerCard[5];
private static string[] Type = { "Zilch", "One Pair", "Two Pairs", "Three of a kind", "Straight", "Flush", "Fullhouse", "Four of a Kind", "Straight Flush" };
int TopIndex = 0;
private bool isSort = true;
public void Draw(CardDeck D)
{
for (int i = 0; i < 5; i++)
{
if (TopIndex >= 50)
{
D.ResetDeck();
D.Shuffle();
TopIndex = 0;
}
Hand[i] = D.Deck[TopIndex];
TopIndex++;
}
}
public void Draw(CardDeck D,int Limit)
{
int Lnum = 0;
while (Lnum<Limit)
{
for (int i = 0; i < 5; i++)
{
if (TopIndex >= 50)
{
D.ResetDeck();
D.Shuffle();
TopIndex = 0;
}
Hand[i] = D.Deck[TopIndex];
TopIndex++;
}
Lnum++;
}
TopIndex += 5;
}
public void Sort()
{
PokerCard temp;
for (int i = 0; i < 5; i++)
{
for (int j = 1; j < 5; j++)
{
if (Hand[j - 1].Rank > Hand[j].Rank)
{
temp = Hand[j - 1];
Hand[j - 1] = Hand[j];
Hand[j] = temp;
}
}
}
}
public int CardsTypeNum()
{
if (!isSort)
Sort();
int Num = 0;
//判斷對子數目
int TypeNum = 0;
for (int i = 0; i < 5; i++)
{
for (int j = i + 1; j < 5; j++)
{
if (Hand[i].Rank == Hand[j].Rank)
TypeNum++;
}
}
switch (TypeNum)
{
case 0:
Num = 0;
break;
case 1:
Num = 1;
break;
case 2:
Num = 2;
break;
case 3:
Num = 3;
break;
case 4:
Num = 6;
break;
case 6:
Num = 7;
break;
}
//判斷同花
int FlushNum = 0;
for (int i = 1; i < 5; i++)
{
if (Hand[0].Suit == Hand[i].Suit)
FlushNum++;
}
if (FlushNum == 4)
Num = 5;
//判斷順子
int StraightNum = 0;
for (int i = 1; i < 5; i++)
{
if (Hand[i - 1].Rank + 1 == Hand[i].Rank)
{
StraightNum++;
if (Hand[i - 1].Rank == 13 && Hand[i].Rank == 1)
StraightNum++;
}
}
if (StraightNum == 4)
Num = 4;
//判斷同花順
if (FlushNum == 4 && StraightNum == 4)
Num = 8;
return Num;
}
public string TypeNumToStr()
{
return Type[CardsTypeNum()];
}
public string TypeProbability(CardDeck D,int Order)
{
double ZilchNum = 0;
double OnePairNum = 0;
double TwoPairsNum = 0;
double ThreeOfaKindNum = 0;
double StraightNum = 0;
double FlushNum = 0;
double FullHouseNum = 0;
double FourOfaKindNum = 0;
double StraightFlushNum = 0;
int N = 50000000;
for (int i = 0; i <= N; i++)
{
Draw(D);
Sort();
CardsTypeNum();
switch (CardsTypeNum())
{
case 0:
ZilchNum++;
break;
case 1:
OnePairNum++;
break;
case 2:
TwoPairsNum++;
break;
case 3:
ThreeOfaKindNum++;
break;
case 4:
StraightNum++;
break;
case 5:
FlushNum++;
break;
case 6:
FullHouseNum++;
break;
case 7:
FourOfaKindNum++;
break;
case 8:
StraightFlushNum++;
break;
default:
break;
}
}
switch (Order)
{
case 0:
return (ZilchNum / N).ToString();
case 1:
return (OnePairNum / N).ToString();
case 2:
return (TwoPairsNum / N).ToString();
case 3:
return (ThreeOfaKindNum / N).ToString();
case 4:
return (StraightNum / N).ToString();
case 5:
return (FlushNum / N).ToString();
case 6:
return (FullHouseNum / N).ToString();
case 7:
return (FourOfaKindNum / N).ToString();
case 8:
return (StraightFlushNum / N).ToString();
default:
return "Error!!";
}
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace HW5
{
class PokerCard
{
//Fields
private int suit;
private int rank;
private static string[] StrUni = { "\u2665", "\u2666", "\u2663", "\u2660" };
//Constructors
public PokerCard(int suit, int rank)
{
this.suit = suit;
this.rank = rank;
}
//Attributes
public int Suit
{
get { return suit; }
set
{
if (value >= 0 && value < 4)
suit = value;
}
}
public int Rank
{
get { return rank; }
set
{
if (value > 0 && value <= 13)
rank = value;
}
}
/// <summary>
/// method
/// </summary>
/// <returns></returns>
public string SuitToUni()
{
return StrUni[Suit];
}
public string RankToStr()
{
string rankStr="";
switch (Rank)
{
case 1:
rankStr = "A";
return rankStr;
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
rankStr = rank.ToString();
return rankStr;
case 11:
rankStr = "J";
return rankStr;
case 12:
rankStr = "Q";
return rankStr;
case 13:
rankStr = "K";
return rankStr;
default:
return "Error!!";
}
}
}
}
2014年4月6日 星期日
[Code Review] Team 03 - Hw05
執行檔 Form1.cs 按我顯示
CardDeck 按我顯示
PokerCard 按我顯示
HandCard 按我顯示
public HW5()
{
InitializeComponent();
}
private void btn_RunMyChioce_Click(object sender, EventArgs e)
{
HandCard hand1 = new HandCard();
CardDeck carddeck = new CardDeck();
carddeck.ResetDeck();
switch (cbox_MyChioce.SelectedIndex)
{
case 0:
carddeck.Shuffle();
hand1.Rest(carddeck);
MessageBox.Show(hand1.MyCardAndCardType());
break;
case 1:
HandCard hand2 = new HandCard();
carddeck.Shuffle();
hand1.Rest(carddeck);
hand2.Rest(carddeck);
string result = hand1.MyCardAndCardType() + hand2.MyCardAndCardType() + WhoWin(hand1,hand2);
MessageBox.Show(result);
break;
case 2:
float[] FrequencyData =new float[10];
for (int pass = 1; pass <= 5000000; pass++)
{
carddeck.ResetDeck();
carddeck.Shuffle();
for (int x = 1; x <= 10; x++)
{
hand1.Rest(carddeck);
FrequencyData[hand1.CardType()] += 1;
}
}
PrintProbability(hand1, FrequencyData);
break;
default:
MessageBox.Show("Error");
break;
}
}
string WhoWin(HandCard player1, HandCard player2)
{
if (player1.CardType() > player2.CardType())
return "Player1 Win";
else if(player1.CardType() < player2.CardType())
return "Player2 Win";
else
return "Draw Game";
}
void PrintProbability(HandCard p,float[] q)
{
string output;
for (int i = 0; i < 10; i++)
{
output = "";
output += p.TypeStr[i];
output += ":";
output += (q[i]/50000000).ToString();
output += "\n";
txt_ShowMessage.AppendText(output);
}
}
public PokerCard[] Cards = new PokerCard[52];
private int topIndex = 0;
public void ResetDeck()
{
for (int i = 0; i <= 51; i++)
{
Cards[i] = new PokerCard((i / 13) + 3, (i % 13) + 1);
}
topIndex = 0;
}
public void Shuffle()
{
Random rand = new Random();
PokerCard Change = new PokerCard();
for (int i = 0; i <= 51; i++)
{
Change = Cards[i];
int position = rand.Next(52);
Cards[i] = Cards[position];
Cards[position] = Change;
}
topIndex = 0;
}
public PokerCard Deal()
{
if (topIndex >= 52)
return null;
return Cards[topIndex++];
}
class PokerCard
{
private int suit;
private int rank;
public PokerCard(int suit, int rank)
{
this.suit = suit;
this.rank = rank;
}
public PokerCard()
{
}
public int Rank
{
get { return rank; }
set { rank = value; }
}
public int Suit
{
get { return suit; }
set { suit = value; }
}
private string RankToStr()
{
switch (Rank)
{
case 1:
return "A";
case 11:
return "J";
case 12:
return "Q";
case 13:
return "K";
default:
return Convert.ToString(Rank);
}
}
private string SuitToUni()
{
string Str_Suit;
switch (Suit)
{
case 3:
Str_Suit = "\u2665";
break;
case 4:
Str_Suit = "\u2666";
break;
case 5:
Str_Suit = "\u2663";
break;
case 6:
Str_Suit = "\u2660";
break;
default:
Str_Suit = "Error";
break;
}
return Str_Suit;
}
public string RankAndSuit()
{
return RankToStr() + SuitToUni();
}
private PokerCard[] Hand = new PokerCard[5];
private enum Type { Error,Highcard, Onepair, Twopair, Threeofkind, Straight, Flush, Fullhouse, Fourofkind, StraightFlush };
public string[] TypeStr = { "Error", "Highcard", "Onepair", "Twopair", "Threeofkind", "Straight", "Flush", "Fullhouse", "Fourofkind", "StraightFlush" };
//發牌和做大小排列
public void Rest(CardDeck p)
{
for (int i = 0; i < 5; i++)
{
Hand[i] = p.Deal();
}
this.Sort();
}
//將5張牌由點數小到大排列
private void Sort()
{
PokerCard temp = new PokerCard();
for (int pass = 0; pass < 5; pass++)
{
for (int i = 0; i < 4; i++)
{
if (Hand[i].Rank > Hand[i + 1].Rank)
{
temp = Hand[i];
Hand[i] = Hand[i + 1];
Hand[i + 1] = temp;
}
}
}
}
//判斷5張手牌所組成得類型
public int CardType()
{
switch (JudgeRepeatHowManyTime())
{
case 0:
if (isFlush())
{
if (isStraight())
return (int)(Type.StraightFlush);
else
return (int)(Type.Flush);
}
else if (isStraight())
return (int)(Type.Straight);
else
return (int)(Type.Highcard);
case 2:
return (int)(Type.Onepair);
case 4:
return (int)(Type.Twopair);
case 5:
return (int)(Type.Threeofkind);
case 7:
return (int)(Type.Fullhouse);
case 8:
return (int)(Type.Fourofkind);
default:
return (int)(Type.Error);
}
}
private bool isFlush()
{
for (int i = 0; i < 4; i++)
{
if (Hand[i].Suit != Hand[i + 1].Suit)
return false;
}
return true;
}
/*isStraight
* 如果單純檢查5張牌是否連續會使[A,10,J,Q,K]出現錯誤
*
* 所以先檢查第一張是否是A
* 是A=====>檢查第2~第5張是否連續。是連續======>檢查第2張是否是2或10。是2或10======>是順子
* 不是連續=====>不是順子
* 不是A======>屏蔽掉[A,10,J,Q,K]這個組合,直接檢查五張牌是否連續。是連續======>是順子
* 不是連續=====>不是順子
*/
private bool isStraight()
{
if (Hand[0].Rank == 1)
{
for (int i = 1; i < 4; i++)
{
if (Hand[i].Rank != (Hand[i + 1].Rank) - 1)
{
return false;
}
}
if (Hand[1].Rank == 2 || Hand[1].Rank == 10)
return true;
else
return false;
}
else
{
for (int i = 0; i < 4; i++)
{
if (Hand[i].Rank != (Hand[i + 1].Rank) - 1)
{
return false;
}
}
return true;
}
}
/*JudgeRepeatHowManyTime
若第i張和第(i+1)張相同,是的話x+1和y+1,並在檢查第(i+1)張和第(i+2)張相同,是的話y+1
若第i張和第(i+1)張不相同,不做任何事
for loop跑完時
若牌型是Highcard,則x=0、y=0
Onepair,則x=1,y=1
Twopair,則x=2、y=2
Threeofkind,則x=2、y=3
Straight,則x=0、y=0
Flush,則x=0、y=0
Fullhouse,則x=3、y=4
Fourofkind,則x=3、y=5
StraightFlush,則x=0、y=0*/
private int JudgeRepeatHowManyTime()
{
int x = 0, y = 0;
for (int i = 0; i < 4; i++)
{
if (Hand[i].Rank == Hand[i + 1].Rank)
{
x += 1;
y += 1;
if (i + 2 > 4) //只有五張牌
continue;
if (Hand[i + 1].Rank == Hand[i + 2].Rank)
{
y += 1;
}
}
}
return x+y;
}
//將5張牌和組成的牌型做成字串
public string MyCardAndCardType()
{
string output = "";
for (int i = 0; i < 5; i++)
{
output += Hand[i].RankAndSuit();
output += " ";
}
output += "\n";
output+=TypeStr[CardType()];
output += "\n";
return output;
}
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