2015年6月18日 星期四
[2015][Quiz][Week07]Quiz04 - 40075040H
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PinBoard
public class PinBoard
{
public int rows ;
public int cols;
public double xInterval;
public double yInterval;
public MyPoint[,] PinArray = null;
public PinBoard(int row,int col,double deltaX,double deltaY)
{
rows = row ;
cols = col;
xInterval = deltaX;
yInterval = deltaY;
}
public void createPins()
{
PinArray=new MyPoint[rows ,cols];
for (int i = 0; i < rows ; i++)
for (int j = 0; j < cols; j++)
PinArray[i, j] = new MyPoint();
}
public void setPinsPositions()
{
for(int i=0 ; i < rows ; i++)
for(int j=0 ; j < cols ; j++)
{
PinArray[i, j].x = xInterval * j;
PinArray[i, j].y = yInterval * i;
}
}
}
Point
public class MyPoint
{
public double x;
public double y;
public double distanceTo(MyPoint p)
{
return (Math.Sqrt((x - p.x) * (x - p.x) + (y - p.y) * (y - p.y)));
}
}
Triangle
public class triangle
{
public MyPoint[] PointArray = new MyPoint[3];
public triangle(MyPoint p1,MyPoint p2,MyPoint p3)
{
PointArray[0] = p1;
PointArray[1] = p2;
PointArray[2] = p3;
}
public double distanceBetweenPoints(double x1,double y1,double x2,double y2)
{
return((Math.Sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2))));
}
public void setPointArray(MyPoint[] pArray)
{
for (int i = 0; i < 3; i++)
pArray[i] = new MyPoint();
}
public double perimeter()
{
double s1 = PointArray[0].distanceTo(PointArray[1]);
double s2 = PointArray[1].distanceTo(PointArray[2]);
double s3 = PointArray[2].distanceTo(PointArray[0]);
return s1 + s2 + s3;
}
public double area()
{
double s1 = PointArray[0].distanceTo(PointArray[1]);
double s2 = PointArray[1].distanceTo(PointArray[2]);
double s3 = PointArray[2].distanceTo(PointArray[0]);
double s = (s1 + s2 + s3) / 2;
return(Math.Sqrt(s*(s-s1)*(s-s2)*(s-s3)));
}
public bool isValid()
{
double s1 = PointArray[0].distanceTo(PointArray[1]);
double s2 = PointArray[1].distanceTo(PointArray[2]);
double s3 = PointArray[2].distanceTo(PointArray[0]);
return ((s1 + s2 > s3) || (s3 + s2 > s1) || (s1 + s3 > s2));
}
public double radiusOfCircle()
{
double a = PointArray[0].distanceTo(PointArray[1]);
double b = PointArray[1].distanceTo(PointArray[2]);
double c = PointArray[2].distanceTo(PointArray[0]);
double cosa=(b*b+c*c-a*a)/(2*b*c);
double sina=Math.Sqrt(1-cosa*cosa);
return 0.5*a/sina;
}
}
Forms
public partial class Form1 : Form
{
public String mess;
public PinBoard MyBoard;
public triangle tri;
public Random rnd=new Random();
public Form1()
{
InitializeComponent();
}
private void btnGenerate_Click(object sender, EventArgs e)
{
MyBoard = new PinBoard(Convert.ToInt32(txtRow.Text), Convert.ToInt32(txtColumn.Text),Convert.ToDouble( txtXinterval.Text),Convert.ToDouble( txtYinterval.Text));
MyBoard.createPins();
MyBoard.setPinsPositions();
txtP1Col.Text = rnd.Next( Convert.ToInt32(txtColumn.Text)).ToString();
txtP2Col.Text = rnd.Next(Convert.ToInt32(txtColumn.Text)).ToString();
txtP3Col.Text = rnd.Next(Convert.ToInt32(txtColumn.Text)).ToString();
txtP1Row.Text = rnd.Next(Convert.ToInt32(txtRow.Text)).ToString();
txtP2Row.Text = rnd.Next(Convert.ToInt32(txtRow.Text)).ToString();
txtP3Row.Text = rnd.Next(Convert.ToInt32(txtRow.Text)).ToString();
txtP1X.Text = (Convert.ToInt32(txtP1Col.Text) * MyBoard.xInterval).ToString();
txtP2X.Text = (Convert.ToInt32(txtP2Col.Text) * MyBoard.xInterval).ToString();
txtP3X.Text = (Convert.ToInt32(txtP3Col.Text) * MyBoard.xInterval).ToString();
txtP1Y.Text = (Convert.ToInt32(txtP1Row.Text) * MyBoard.yInterval).ToString();
txtP2Y.Text = (Convert.ToInt32(txtP2Row.Text) * MyBoard.yInterval).ToString();
txtP3Y.Text = (Convert.ToInt32(txtP3Row.Text) * MyBoard.yInterval).ToString();
}
private void btnCalculate_Click(object sender, EventArgs e)
{
MyPoint P1=new MyPoint();
MyPoint P2 = new MyPoint();
MyPoint P3 = new MyPoint();
P1.x = Convert.ToDouble(txtP1X.Text);
P1.y = Convert.ToDouble(txtP1Y.Text);
P2.x = Convert.ToDouble(txtP2X.Text);
P2.y = Convert.ToDouble(txtP2Y.Text);
P3.x = Convert.ToDouble(txtP3X.Text);
P3.y = Convert.ToDouble(txtP3Y.Text);
tri = new triangle(P1,P2,P3);
mess+=Environment.NewLine;
mess += "周長是:";
mess += tri.perimeter().ToString();
mess += (Environment.NewLine+"面積是:");
mess += tri.area().ToString();
mess += Environment.NewLine+"外接圓半徑是:";
mess += tri.radiusOfCircle().ToString();
txtDisplay.Text = mess;
}
}
2015年4月13日 星期一
2015年4月12日 星期日
2015年4月11日 星期六
[2015][Quiz][Week07]Quiz04-40173008H
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Quiz4
{
public partial class pinboard : Form
{
PinBoard board = new PinBoard(); //建立板子
public pinboard()
{
InitializeComponent();
}
private void btn_calculate_Click(object sender, EventArgs e)
{
Triangle tri = new Triangle();
int[] row = new int[3];
int[] col = new int[3];
col[0] = int.Parse(txtCol1.Text);
row[0] = int.Parse(txtRow1.Text);
col[1] = int.Parse(txtCol2.Text);
row[1] = int.Parse(txtRow2.Text);
col[2] = int.Parse(txtCol3.Text);
row[2] = int.Parse(txtRow3.Text);
for (int i = 0; i <= 2; i++)
{
tri.pointArray[i] = board.pinArray[row[i], col[i]];
}
board.SetPinsPosition();
txtX1.Text = tri.pointArray[0].xCoordinate.ToString();
txtY1.Text = tri.pointArray[0].yCoordinate.ToString();
txtX2.Text = tri.pointArray[1].xCoordinate.ToString();
txtY2.Text = tri.pointArray[1].yCoordinate.ToString();
txtX3.Text = tri.pointArray[2].xCoordinate.ToString();
txtY3.Text = tri.pointArray[2].yCoordinate.ToString();
if (!tri.ConditionsOfTriangle())
txt_Display.AppendText("以上三點無法構成三角形,重新產生三點\n");
double Perimeter=tri.Perimeter();
txt_Display.AppendText(DisplayStringPerimeter(Perimeter));
double Area = tri.Area();
txt_Display.AppendText(DisplayStringArea(Area));
double radius = tri.RadiusOfCircumcircle();
txt_Display.AppendText(DisplayStringradius(radius));
}
private string DisplayStringValue(double Value)
{
string StrDisplay = "";
StrDisplay += Value;
StrDisplay += "\n";
return StrDisplay;
}
private string DisplayStringPerimeter(double Perimeter)
{
string StrDisplay = "";
StrDisplay += "周長";
StrDisplay += Perimeter;
StrDisplay += "\n";
return StrDisplay;
}
private string DisplayStringArea(double Area)
{
string StrDisplay = "";
StrDisplay += "面積";
StrDisplay += Area;
StrDisplay += "\n";
return StrDisplay;
}
private string DisplayStringradius(double radius)
{
string StrDisplay = "";
StrDisplay += "外接圓半徑";
StrDisplay += radius;
StrDisplay += "\n";
return StrDisplay;
}
private void button1_Click(object sender, EventArgs e)
{
board.rows = int.Parse(txt_rows.Text);
board.cols = int.Parse(txt_cols.Text);
board.rowInterval = double.Parse(txt_rowInterval.Text);
board.colInterval = double.Parse(txt_colInterval.Text);
Triangle tri = new Triangle(); //建立三角形
Random rand = new Random(); //產生亂數
board.CreatePins();
int[] row = new int[3];
int[] col = new int[3];
for(int i=0;i<=2;i++)
{
row[i] = rand.Next(board.rows);
col[i] = rand.Next(board.cols);
tri.pointArray[i] = board.pinArray[row[i], col[i]];
}
txtCol1.Text = col[0].ToString();
txtRow1.Text = row[0].ToString();
txtCol2.Text = col[1].ToString();
txtRow2.Text = row[1].ToString();
txtCol3.Text = col[2].ToString();
txtRow3.Text = row[2].ToString();
board.SetPinsPosition();
txtX1.Text=tri.pointArray[0].xCoordinate.ToString();
txtY1.Text=tri.pointArray[0].yCoordinate.ToString();
txtX2.Text=tri.pointArray[1].xCoordinate.ToString();
txtY2.Text=tri.pointArray[1].yCoordinate.ToString();
txtX3.Text=tri.pointArray[2].xCoordinate.ToString();
txtY3.Text=tri.pointArray[2].yCoordinate.ToString();
if (!tri.ConditionsOfTriangle())
txt_Display.AppendText("以上三點無法構成三角形,重新產生三點\n");
}
}
}
Point
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Quiz4
{
class Point
{
public double xCoordinate;
public double yCoordinate;
public double DistanceBetweenTwoPoints(Point pin) //計算該點和某點之間的距離
{
double Distance = Math.Sqrt(Math.Pow((pin.xCoordinate - this.xCoordinate), 2) + Math.Pow((pin.yCoordinate - this.yCoordinate), 2));
return Distance;
}
}
}
PinBoard
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Quiz4
{
class PinBoard
{
public int rows = 0;
public int cols = 0;
public Double rowInterval = 0;
public Double colInterval = 0;
public Point[,] pinArray = null;
public void CreatePins() //產生矩陣各點之位置
{
pinArray = new Point[rows, cols];
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
pinArray[i, j] = new Point();
}
}
}
public void SetPinsPosition() //依行列間距計算出各點x.y之座標
{
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
pinArray[i, j].yCoordinate = (i * rowInterval);
pinArray[i, j].xCoordinate = (j * colInterval);
}
}
}
}
}
Triangle
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Quiz4
{
class Triangle
{
public Point[] pointArray = new Point[3]; //建立三角形的三個點
public bool ConditionsOfTriangle()//判斷是否符合構成三角形的條件
{
double lengthA = pointArray[0].DistanceBetweenTwoPoints(pointArray[1]);
double lengthB = pointArray[1].DistanceBetweenTwoPoints(pointArray[2]);
double lengthC = pointArray[2].DistanceBetweenTwoPoints(pointArray[0]);
double temp = 0;
while (true)
{
if (lengthB > lengthA) //將lengthA變為最長邊
{
temp = lengthB;
lengthB = lengthA;
lengthA = temp;
}
else if (lengthC > lengthB)//lengthC變為最短邊
{
temp = lengthC;
lengthC = lengthB;
lengthB = temp;
}
else
{
break;
}
}
if (lengthA < (lengthB + lengthC)) //三角形兩邊和大於第三邊
{
return true;
}
else
{
return false;
}
}
public double Perimeter() //計算三角形的周長
{
//由DistanceTo()計算兩點間的距離算出三角形三邊之邊長
double lengthA = pointArray[0].DistanceBetweenTwoPoints(pointArray[1]);
double lengthB = pointArray[1].DistanceBetweenTwoPoints(pointArray[2]);
double lengthC = pointArray[2].DistanceBetweenTwoPoints(pointArray[0]);
double Perimeter = lengthA + lengthB + lengthC;
return Perimeter;
}
public double Area()
{
double lengthA = pointArray[0].DistanceBetweenTwoPoints(pointArray[1]);
double lengthB = pointArray[1].DistanceBetweenTwoPoints(pointArray[2]);
double lengthC = pointArray[2].DistanceBetweenTwoPoints(pointArray[0]);
double Perimeter = lengthA + lengthB + lengthC;
//以海龍公式計算三角形面積
double Area = Math.Sqrt((0.5 * Perimeter) * (0.5 * Perimeter - lengthA) * (0.5 * Perimeter - lengthB) * (0.5 * Perimeter - lengthC));
return Area;
}
public double RadiusOfCircumcircle()
{
double lengthA = pointArray[0].DistanceBetweenTwoPoints(pointArray[1]);
double lengthB = pointArray[1].DistanceBetweenTwoPoints(pointArray[2]);
double lengthC = pointArray[2].DistanceBetweenTwoPoints(pointArray[0]);
//由餘弦公式計算出角A之餘弦值
double cosA = (lengthB * lengthB + lengthC * lengthC - lengthA * lengthA) / (2 * lengthB * lengthC);
double sinA = Math.Sqrt(1 - cosA * cosA);
//求得外接圓半徑
double radius = 0.5 * lengthA / sinA;
return radius;
}
}
}
Program
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Quiz4
{
static class Program
{
///
/// 應用程式的主要進入點。
///
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new pinboard());
}
}
}
2015年4月9日 星期四
[2015][Quiz][Week07]Quiz04-60373006H
namespace Quiz_4_9
{
public class Point//Point 類別
{
public double PointX;
public double PointY;
//計算輸入點與成員變數的距離
public double DistanceTo(Point Input)
{
return Math.Sqrt((Input.PointX - PointX) * (Input.PointX - PointX) + (Input.PointY - PointY) * (Input.PointY - PointY));
}
}
}
namespace Quiz_4_9
{
class PinBoard //釘版類別
{
public int Row;//列
public int Column;//行
public double RowInterval;
public double ColumnInterval;
public Point[,] PinArray;
public void CreatPinArray()
{
PinArray = new Point[Row, Column];
for (int i = 0; i < Row; i++)
{
for (int j = 0; j < Column; j++)
PinArray[i, j] = new Point();
}
}
public void SetPointPostion()
{
for (int i = 0; i < Row; )
{
for (double ValueRow = 0; i < Row; i++, ValueRow += RowInterval)
{
for (int j = 0; j < Column; )
{
for (double ValueCol = 0; j < Column; j++, ValueCol += ColumnInterval)
{
PinArray[i, j].PointX = ValueRow;
PinArray[i, j].PointY = ValueCol;
}
}
}
}
}
}
}
namespace Quiz_4_9
{
class Triangle //三角形類別
{
//成員三點
public Point[] PointofTriangle = new Point[3];
public bool IsRight()
{
double s1 = PointofTriangle[0].DistanceTo(PointofTriangle[1]);
double s2 = PointofTriangle[1].DistanceTo(PointofTriangle[2]);
double s3 = PointofTriangle[0].DistanceTo(PointofTriangle[2]);
if ((s1 + s2 > s3) && (s2 + s3 > s1) && (s1 + s3 > s2))
return true;
else
return false;
}//判斷三角形是否合法
public double Preimeter()
{
double s1 = PointofTriangle[0].DistanceTo(PointofTriangle[1]);
double s2 = PointofTriangle[1].DistanceTo(PointofTriangle[2]);
double s3 = PointofTriangle[0].DistanceTo(PointofTriangle[2]);
return (s1 + s2 + s3);
}//周長
public double Area()
{
double s1 = PointofTriangle[0].DistanceTo(PointofTriangle[1]);
double s2 = PointofTriangle[1].DistanceTo(PointofTriangle[2]);
double s3 = PointofTriangle[2].DistanceTo(PointofTriangle[0]);
double s = (s1 + s2 + s3) / 2;
return Math.Sqrt(s * (s - s1) * (s - s2) * (s - s3));
}//面積
public double RadiusOfCircumcircle()
{
double a = PointofTriangle[0].DistanceTo(PointofTriangle[1]);
double b = PointofTriangle[1].DistanceTo(PointofTriangle[2]);
double c = PointofTriangle[2].DistanceTo(PointofTriangle[0]);
double cosAlpha = (b * b + c * c - a * a) / (2 * b * c);
double sinAlpha = Math.Sqrt(1 - cosAlpha * cosAlpha);
return (0.5 * a / sinAlpha);
}//外接圓半徑
}
}
namespace Quiz_4_9
{
public partial class Form1 : Form
{
private PinBoard board;
Triangle triangle;
Random rand;
public Form1()
{
InitializeComponent();
board = new PinBoard();
triangle = new Triangle();
rand = new Random();
}
//btn_GenerateTriangle功能創造PinArray
private void btn_GenerateTriangle_Click(object sender, EventArgs e)
{
if (txt_RowKeyin.Text != "" && txt_ColumnKeyin.Text != "" && txt_RowIntervalKeyin.Text != "" && txt_ColumnIntervalKeyin.Text != "")
{
//讀取txt
board.Row = Convert.ToInt16(txt_RowKeyin.Text);
board.Column = Convert.ToInt16(txt_ColumnKeyin.Text);
board.RowInterval = Convert.ToDouble(txt_RowIntervalKeyin.Text);
board.ColumnInterval = Convert.ToDouble(txt_ColumnIntervalKeyin.Text);
//創造PinBoard
board.CreatPinArray();
board.SetPointPostion();
PrintPoint();
}
else
MessageBox.Show("缺參數");
}
//亂數選擇三點作為三角形,並將三點塞進Triangle類別中,同時print出來
private void PrintPoint()
{
//亂數選點 && 塞進txt
txt_Point1Row.Text = rand.Next(board.Row).ToString();
txt_Point1Column.Text = rand.Next(board.Column).ToString();
txt_Point2Row.Text = rand.Next(board.Row).ToString();
txt_Point2Column.Text = rand.Next(board.Column).ToString();
txt_Point3Row.Text = rand.Next(board.Row).ToString();
txt_Point3Column.Text = rand.Next(board.Column).ToString();
//用選點結果,提出PinBoard點,並塞進Triangle類別
triangle.PointofTriangle[0] = board.PinArray[Convert.ToInt16(txt_Point1Row.Text), Convert.ToInt16(txt_Point1Column.Text)];
triangle.PointofTriangle[1] = board.PinArray[Convert.ToInt16(txt_Point2Row.Text), Convert.ToInt16(txt_Point2Column.Text)];
triangle.PointofTriangle[2] = board.PinArray[Convert.ToInt16(txt_Point3Row.Text), Convert.ToInt16(txt_Point3Column.Text)];
//顯示三角形的三點
txt_Point1X.Text = triangle.PointofTriangle[0].PointX.ToString();
txt_Point1Y.Text = triangle.PointofTriangle[0].PointY.ToString();
txt_Point2X.Text = triangle.PointofTriangle[1].PointX.ToString();
txt_Point2Y.Text = triangle.PointofTriangle[1].PointY.ToString();
txt_Point3X.Text = triangle.PointofTriangle[2].PointX.ToString();
txt_Point3Y.Text = triangle.PointofTriangle[2].PointY.ToString();
}
//將Triangle類別中的數字提出來做運算,並放進txtbox裡。
private void btn_Calulate_Click(object sender, EventArgs e)
{
//判斷三點是否為空
if (txt_Point1X.Text != "" && txt_Point1Y.Text != "" && txt_Point2X.Text != "" &&
txt_Point2Y.Text != "" && txt_Point3X.Text != "" && txt_Point3Y.Text != "")
{//判斷手動輸入數字是否超過板子大小
if (Convert.ToInt16(txt_Point1Row.Text) < board.Row && Convert.ToInt16(txt_Point1Column.Text) < board.Column &&
Convert.ToInt16(txt_Point2Row.Text) < board.Row && Convert.ToInt16(txt_Point2Column.Text) < board.Column &&
Convert.ToInt16(txt_Point3Row.Text) < board.Row && Convert.ToInt16(txt_Point3Column.Text) < board.Column)
{
txt_ResultPrint.Text = "";
//為手動輸入所以必須再寫一次
triangle.PointofTriangle[0] = board.PinArray[Convert.ToInt16(txt_Point1Row.Text), Convert.ToInt16(txt_Point1Column.Text)];
triangle.PointofTriangle[1] = board.PinArray[Convert.ToInt16(txt_Point2Row.Text), Convert.ToInt16(txt_Point2Column.Text)];
triangle.PointofTriangle[2] = board.PinArray[Convert.ToInt16(txt_Point3Row.Text), Convert.ToInt16(txt_Point3Column.Text)];
if (triangle.IsRight() == true)
{
txt_ResultPrint.Text += "周長:";
txt_ResultPrint.Text += triangle.Preimeter().ToString() + Environment.NewLine;
txt_ResultPrint.Text += "面積:";
txt_ResultPrint.Text += triangle.Area().ToString() + Environment.NewLine;
txt_ResultPrint.Text += "外接圓半徑:";
txt_ResultPrint.Text += triangle.RadiusOfCircumcircle().ToString() + Environment.NewLine;
}
else
txt_ResultPrint.Text = "the triangle is illegal";
}
else
MessageBox.Show("輸入數字超過板子大小");
}
else
MessageBox.Show("缺參數");
}
}
}
[2015][Quiz][Week07]Quiz04-R02945022
Program為主程式
Form1為視窗程式,包含輸入與輸出
Point為類別,計算兩點距離
PinBoard為類別,產生格點與格點座標
Triangle為類別,產生triangle三點座標,計算周長、面積與外接圓半徑
Form1為視窗程式,包含輸入與輸出
Point為類別,計算兩點距離
PinBoard為類別,產生格點與格點座標
Triangle為類別,產生triangle三點座標,計算周長、面積與外接圓半徑
[2015][Quiz][Week07] Quiz4 - 40173027H
程式分為五個部分
Form1為視窗程式
Program為主程式
Point為類別 點的x.y座標和到另一點的距離
PinBoard為類別 板子的大小.間距.創造點和設定點的位置
Triangle為類別 三個大頭針的位置.計算是否構成三角形.其周長.面積.外接圓半徑
Form1
Program
Point
PinBoard
Triangle
Form1為視窗程式
Program為主程式
Point為類別 點的x.y座標和到另一點的距離
PinBoard為類別 板子的大小.間距.創造點和設定點的位置
Triangle為類別 三個大頭針的位置.計算是否構成三角形.其周長.面積.外接圓半徑
Form1
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Quiz4
{
public partial class Form1 : Form
{
PinBoard board = new PinBoard(); //建立板子
public Form1()
{
InitializeComponent();
}
private void label3_Click(object sender, EventArgs e)
{
}
private void btnTriangle_Click(object sender, EventArgs e)
{
Triangle tri = new Triangle(); //建立三角形
Random rand = new Random(); //產生亂數
board.rows = int.Parse(txtRow.Text);
board.columns = int.Parse(txtColumn.Text);
board.rowInterval = double.Parse(txtXInterval.Text);
board.columnInterval = double.Parse(txtYInterval.Text);
board.CreatePins();
board.SetPinsPosition();
for (int i = 0; i < 3; i++)
{
tri.pointArray[i] = board.pinArray[rand.Next(board.rows), rand.Next(board.columns)]; //以亂數產生三角形的三個點
}
txtP1Row.Text = (Convert.ToString(tri.pointArray[0].xCoordinate / board.rowInterval));
txtP1Col.Text = (Convert.ToString(tri.pointArray[0].yCoordinate / board.columnInterval));
txtP1XInt.Text = (Convert.ToString(tri.pointArray[0].xCoordinate));
txtP1YInt.Text = (Convert.ToString(tri.pointArray[0].yCoordinate));
txtP2Row.Text = (Convert.ToString(tri.pointArray[1].xCoordinate / board.rowInterval));
txtP2Col.Text = (Convert.ToString(tri.pointArray[1].yCoordinate / board.columnInterval));
txtP2XInt.Text = (Convert.ToString(tri.pointArray[1].xCoordinate));
txtP2YInt.Text = (Convert.ToString(tri.pointArray[1].yCoordinate));
txtP3Row.Text = (Convert.ToString(tri.pointArray[2].xCoordinate / board.rowInterval));
txtP3Col.Text = (Convert.ToString(tri.pointArray[2].yCoordinate / board.columnInterval));
txtP3XInt.Text = (Convert.ToString(tri.pointArray[2].xCoordinate));
txtP3YInt.Text = (Convert.ToString(tri.pointArray[2].yCoordinate));
}
private void btnCalculate_Click(object sender, EventArgs e)
{
Triangle tri = new Triangle(); //建立三角形
board.rows = int.Parse(txtRow.Text);
board.columns = int.Parse(txtColumn.Text);
board.rowInterval = double.Parse(txtXInterval.Text);
board.columnInterval = double.Parse(txtYInterval.Text);
board.CreatePins();
board.SetPinsPosition();
for (int i = 0; i < 3; i++)
{
tri.pointArray[i] = new Point();
}
tri.pointArray[0].xCoordinate = (int.Parse(txtP1Row.Text)) * board.rowInterval;
tri.pointArray[0].yCoordinate = (int.Parse(txtP1Col.Text)) * board.columnInterval;
tri.pointArray[1].xCoordinate = (int.Parse(txtP2Row.Text)) * board.rowInterval;
tri.pointArray[1].yCoordinate = (int.Parse(txtP2Col.Text)) * board.columnInterval;
tri.pointArray[2].xCoordinate = (int.Parse(txtP3Row.Text)) * board.rowInterval;
tri.pointArray[2].yCoordinate = (int.Parse(txtP3Col.Text)) * board.columnInterval;
txtP1XInt.Text = (Convert.ToString(tri.pointArray[0].xCoordinate));
txtP1YInt.Text = (Convert.ToString(tri.pointArray[0].yCoordinate));
txtP2XInt.Text = (Convert.ToString(tri.pointArray[1].xCoordinate));
txtP2YInt.Text = (Convert.ToString(tri.pointArray[1].yCoordinate));
txtP3XInt.Text = (Convert.ToString(tri.pointArray[2].xCoordinate));
txtP3YInt.Text = (Convert.ToString(tri.pointArray[2].yCoordinate));
if (tri.IsRight())
{
txtPrint.Text = null;
txtPrint.AppendText("三角形的周長是:" + Convert.ToString(tri.Perimeter()) + "\n");
txtPrint.AppendText("三角形的面積是:" + Convert.ToString(tri.Area()) + "\n");
txtPrint.AppendText("三角形的外接圓半徑是:" + Convert.ToString(tri.RadiusOfCircumcircle()) + "\n");
}
else
{
txtPrint.Text = null;
txtPrint.AppendText("產生的三點不構成三角形!\n");
}
}
private void lblTriXInterval_Click(object sender, EventArgs e)
{
}
}
}
Program
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Quiz4
{
static class Program
{
///
/// 應用程式的主要進入點。
///
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}
Point
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Quiz4
{
class Point
{
public double xCoordinate;
public double yCoordinate;
public double DistanceTo(Point pin) //計算該點和某點之間的距離
{
double Distance = Math.Sqrt(Math.Pow((pin.xCoordinate - xCoordinate), 2) + Math.Pow((pin.yCoordinate - yCoordinate), 2));
return Distance;
}
}
}
PinBoard
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Quiz4
{
class PinBoard
{
public int rows = 10;
public int columns = 10;
public Double rowInterval = 10;
public Double columnInterval = 10;
public Point[,] pinArray = null;
public void CreatePins() //產生矩陣各點之位置
{
pinArray = new Point[rows, columns];
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < columns; j++)
{
pinArray[i, j] = new Point();
}
}
}
public void SetPinsPosition() //依行列間距計算出各點x.y之座標
{
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < columns; j++)
{
pinArray[i, j].xCoordinate = (i * rowInterval);
pinArray[i, j].yCoordinate = (j * columnInterval);
}
}
}
}
}
Triangle
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Quiz4
{
class Triangle
{
public Point[] pointArray = new Point[3]; //建立三角形的三個點
public double Perimeter() //計算三角形的周長
{
double length1 = pointArray[0].DistanceTo(pointArray[1]); //由DistanceTo()計算兩點間的距離
double length2 = pointArray[1].DistanceTo(pointArray[2]); //算出三角形三邊之邊長
double length3 = pointArray[2].DistanceTo(pointArray[0]);
double Perimeter = length1 + length2 + length3; //三邊和為周長
return Perimeter;
}
public double Area()
{
double length1 = pointArray[0].DistanceTo(pointArray[1]); //由DistanceTo()計算兩點間的距離
double length2 = pointArray[1].DistanceTo(pointArray[2]); //算出三角形三邊之邊長
double length3 = pointArray[2].DistanceTo(pointArray[0]);
double Perimeter = length1 + length2 + length3; //已求得三邊長度以海龍公式計算三角形面積
double Area = Math.Sqrt((0.5 * Perimeter) * (0.5 * Perimeter - length1) * (0.5 * Perimeter - length2) * (0.5 * Perimeter - length3));
return Area;
}
public bool IsRight()
{
double length1 = pointArray[0].DistanceTo(pointArray[1]); //由DistanceTo()計算兩點間的距離
double length2 = pointArray[1].DistanceTo(pointArray[2]); //算出三角形三邊之邊長
double length3 = pointArray[2].DistanceTo(pointArray[0]);
double temp = 0;
double copyLength1 = length1; //複製三邊邊長以便依大小排序
double copyLength2 = length2;
double copyLength3 = length3;
while (true)
{
if (copyLength2 > copyLength1) //將copyLength1變為最長邊
{
temp = copyLength2;
copyLength2 = copyLength1;
copyLength1 = temp;
}
else if (copyLength3 > copyLength2)
{
temp = copyLength3;
copyLength3 = copyLength2;
copyLength2 = temp;
}
else
{
break;
}
}
if (copyLength1 < (copyLength2 + copyLength3)) //三角形兩邊和須大於第三邊
{
return true;
}
else
{
return false;
}
}
public double RadiusOfCircumcircle()
{
double lengthA = pointArray[0].DistanceTo(pointArray[1]); //由DistanceTo()計算兩點間的距離
double lengthB = pointArray[1].DistanceTo(pointArray[2]); //算出三角形三邊之邊長
double lengthC = pointArray[2].DistanceTo(pointArray[0]);
double cosAlpha = (lengthB * lengthB + lengthC * lengthC - lengthA * lengthA) / (2 * lengthB * lengthC); //由餘弦公式計算出Alpha角之餘弦值
double sinAlpha = Math.Sqrt(1 - cosAlpha * cosAlpha); //由萬用公式計算出Alpha角之正弦值
double radius = 0.5 * lengthA / sinAlpha; //求得外接圓半徑
return radius;
}
}
}
[2015][Quiz][Week07] Quiz4 - 40173041H
程式分為
1.建立點型態
2.建立板子
3.建立三角形
4.視窗
5.主程式
點型態
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Quiz4
{
class Point
{
public double xCoordinate;
public double yCoordinate;
public double DistanceTo(Point pin) //計算該點和某點之間的距離
{
double Distance = Math.Sqrt(Math.Pow((pin.xCoordinate - xCoordinate), 2) + Math.Pow((pin.yCoordinate - yCoordinate), 2));
return Distance;
}
}
}
板子
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Quiz4
{
class PinBoard
{
public int rows;
public int columns;
public Double rowInterval;
public Double columnInterval;
public Point[,] pinArray = null;
public void CreatePins() //產生矩陣各點之位置
{
pinArray = new Point[rows, columns];
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < columns; j++)
{
pinArray[i, j] = new Point();
}
}
}
public void SetPinsPosition() //依行列間距計算出各點x.y之座標
{
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < columns; j++)
{
pinArray[i, j].xCoordinate = (i * rowInterval);
pinArray[i, j].yCoordinate = (j * columnInterval);
}
}
}
}
}
三角形
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Quiz4
{
class TriangleFunction
{
public Point[] pointArray = new Point[3]; //建立三角形的三個點
public double Perimeter() //計算三角形的周長
{
double length1 = pointArray[0].DistanceTo(pointArray[1]); //由DistanceTo()計算兩點間的距離
double length2 = pointArray[1].DistanceTo(pointArray[2]); //算出三角形三邊之邊長
double length3 = pointArray[2].DistanceTo(pointArray[0]);
double Perimeter = length1 + length2 + length3; //三邊和為周長
return Perimeter;
}
public double Area()
{
double length1 = pointArray[0].DistanceTo(pointArray[1]); //由DistanceTo()計算兩點間的距離
double length2 = pointArray[1].DistanceTo(pointArray[2]); //算出三角形三邊之邊長
double length3 = pointArray[2].DistanceTo(pointArray[0]);
double Perimeter = length1 + length2 + length3; //已求得三邊長度以海龍公式計算三角形面積
double Area = Math.Sqrt((0.5 * Perimeter) * (0.5 * Perimeter - length1) * (0.5 * Perimeter - length2) * (0.5 * Perimeter - length3));
return Area;
}
public bool IsRight()
{
double length1 = pointArray[0].DistanceTo(pointArray[1]); //由DistanceTo()計算兩點間的距離
double length2 = pointArray[1].DistanceTo(pointArray[2]); //算出三角形三邊之邊長
double length3 = pointArray[2].DistanceTo(pointArray[0]);
double temp = 0;
double copyLength1 = length1; //複製三邊邊長以便依大小排序
double copyLength2 = length2;
double copyLength3 = length3;
while (true)
{
if (copyLength2 > copyLength1) //將copyLength1變為最長邊
{
temp = copyLength2;
copyLength2 = copyLength1;
copyLength1 = temp;
}
else if (copyLength3 > copyLength2)
{
temp = copyLength3;
copyLength3 = copyLength2;
copyLength2 = temp;
}
else
{
break;
}
}
if (copyLength1 < (copyLength2 + copyLength3)) //三角形兩邊和須大於第三邊
{
return true;
}
else
{
return false;
}
}
public double RadiusOfCircumcircle()
{
double lengthA = pointArray[0].DistanceTo(pointArray[1]); //由DistanceTo()計算兩點間的距離
double lengthB = pointArray[1].DistanceTo(pointArray[2]); //算出三角形三邊之邊長
double lengthC = pointArray[2].DistanceTo(pointArray[0]);
double cosAlpha = (lengthB * lengthB + lengthC * lengthC - lengthA * lengthA) / (2 * lengthB * lengthC); //由餘弦公式計算出Alpha角之餘弦值
double sinAlpha = Math.Sqrt(1 - cosAlpha * cosAlpha); //由萬用公式計算出Alpha角之正弦值
double radius = 0.5 * lengthA / sinAlpha; //求得外接圓半徑
return radius;
}
}
}
視窗
using System;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Quiz4
{
public partial class Form1 : Form
{
PinBoard board = new PinBoard();
public Form1()
{
InitializeComponent();
}
private void btnGenerateTriengle_Click(object sender, EventArgs e)
{
TriangleFunction tri = new TriangleFunction();
Random rand = new Random();
board.rows = int.Parse(txtRow.Text);
board.columns = int.Parse(txtColumn.Text);
board.rowInterval = Double.Parse(txtXInterval.Text);
board.columnInterval = Double.Parse(txtYInterval.Text);
int[] rowRand = new int[3];
int[] columnRand = new int[3];
board.CreatePins();
board.SetPinsPosition();
TrianglePin:
for (int i = 0; i < 3; i++)
{
rowRand[i] = rand.Next(board.rows);
columnRand[i] = rand.Next(board.columns);
tri.pointArray[i] = board.pinArray[rowRand[i], columnRand[i]];
}
if (!tri.IsRight())
{
goto TrianglePin;
}
txtPoint1Row.Text = rowRand[0].ToString();
txtPoint1Column.Text = columnRand[0].ToString();
txtPoint2Row.Text = rowRand[1].ToString();
txtPoint2Column.Text = columnRand[1].ToString();
txtPoint3Row.Text = rowRand[2].ToString();
txtPoint3Column.Text = columnRand[2].ToString();
txtPoint1X.Text = (Double.Parse(txtPoint1Column.Text) * Double.Parse(txtXInterval.Text)).ToString();
txtPoint1Y.Text = (Double.Parse(txtPoint1Row.Text) * Double.Parse(txtYInterval.Text)).ToString();
txtPoint2X.Text = (Double.Parse(txtPoint2Column.Text) * Double.Parse(txtXInterval.Text)).ToString();
txtPoint2Y.Text = (Double.Parse(txtPoint2Row.Text) * Double.Parse(txtYInterval.Text)).ToString();
txtPoint3X.Text = (Double.Parse(txtPoint3Column.Text) * Double.Parse(txtXInterval.Text)).ToString();
txtPoint3Y.Text = (Double.Parse(txtPoint3Row.Text) * Double.Parse(txtYInterval.Text)).ToString();
txtTriangleSolution.Text = "周長:" + tri.Perimeter().ToString();
txtTriangleSolution.Text += Environment.NewLine;
txtTriangleSolution.Text += "面積:" + tri.Area().ToString();
txtTriangleSolution.Text += Environment.NewLine;
txtTriangleSolution.Text += "外接圓:" + tri.RadiusOfCircumcircle().ToString();
txtTriangleSolution.Text += Environment.NewLine;
}
private void btnCalculate_Click(object sender, EventArgs e)
{
TriangleFunction tri = new TriangleFunction();
for (int i = 0; i < 3;i++ )
{
tri.pointArray[i]=new Point();
}
board.rows = int.Parse(txtRow.Text);
board.columns = int.Parse(txtColumn.Text);
board.rowInterval = Double.Parse(txtXInterval.Text);
board.columnInterval = Double.Parse(txtYInterval.Text);
txtPoint1X.Text = (Double.Parse(txtPoint1Column.Text) * Double.Parse(txtXInterval.Text)).ToString();
txtPoint1Y.Text = (Double.Parse(txtPoint1Row.Text) * Double.Parse(txtYInterval.Text)).ToString();
txtPoint2X.Text = (Double.Parse(txtPoint2Column.Text) * Double.Parse(txtXInterval.Text)).ToString();
txtPoint2Y.Text = (Double.Parse(txtPoint2Row.Text) * Double.Parse(txtYInterval.Text)).ToString();
txtPoint3X.Text = (Double.Parse(txtPoint3Column.Text) * Double.Parse(txtXInterval.Text)).ToString();
txtPoint3Y.Text = (Double.Parse(txtPoint3Row.Text) * Double.Parse(txtYInterval.Text)).ToString();
tri.pointArray[0].xCoordinate = double.Parse(txtPoint1X.Text);
tri.pointArray[0].yCoordinate = double.Parse(txtPoint1Y.Text);
tri.pointArray[1].xCoordinate = double.Parse(txtPoint2X.Text);
tri.pointArray[1].yCoordinate = double.Parse(txtPoint2Y.Text);
tri.pointArray[2].xCoordinate = double.Parse(txtPoint3X.Text);
tri.pointArray[2].yCoordinate = double.Parse(txtPoint3Y.Text);
if (!tri.IsRight())
{
txtTriangleSolution.Text = "不是三角形";
}
else
{
txtTriangleSolution.Text = "周長:" + tri.Perimeter().ToString();
txtTriangleSolution.Text += Environment.NewLine;
txtTriangleSolution.Text += "面積:" + tri.Area().ToString();
txtTriangleSolution.Text += Environment.NewLine;
txtTriangleSolution.Text += "外接圓:" + tri.RadiusOfCircumcircle().ToString();
txtTriangleSolution.Text += Environment.NewLine;
}
}
}
}
主程式
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Quiz4
{
static class Program
{
///
/// 應用程式的主要進入點。
///
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}
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